When you aren't wearing armor, your AC is 13 + your Dexterity modifier. Natural Armor. You have tough, scaly skin.Hunter's Lore. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.Hold Breath. You can hold your breath for up to 15 minutes at a time.To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools. Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles.If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes.Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.Size. Lizardfolk are a little bulkier and taller than humans, and their colorful frills make them appear even larger.They wish only to survive, and prefer to leave other creatures to their own devices. They see the world as a place of predators and prey, where life and death are natural processes. Alignment. Most lizardfolk are neutral.Age. Lizardfolk reach maturity around age 14 and rarely live longer than 60 years.Ability Score Increase. Your Constitution score increase by 2, and your Wisdom score increases by 1.You enjoy eating your food while it's still wriggling. You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. That doesn't stop you from using them at every op You still don't understand how metaphors work.
You use this talent in response to all emotional situations, to better fit in with your comrades. You think there are only two species of humanoid: lizardfolk and meat. You sleep best while mostly submerged in water. You hate waste and see no reason not to scavenge fallen enemies. You can use the Lizardfolk Quirks table to determine a personality quirk for a lizardfolk character or to inspire a unique mannerism.
3.1 Replaces Ability Score Bonus and Size.3 Lizardfolk Racial Variants (Homebrew).This is the default Tiefling in the PHB as well. Proficiency in 2 of: Animal Handling, Nature, Perception, Stealth, Survival Proficiency in 2 of: Acrobatics, Deception, Stealth, Sleight of Hand Proficient with 2 martial weapons and light armorĬhoose a feat and Choose a skill to gain proficiency with Proficiency in Intimidation, Relentless Endurance, Savage Attacks Shrug off some damage, proficiency in AthleticsĪdvantage on History checks with magic, alchemyĬhoice of Drow Magic or the elf trait Keen Senses in place of Skill VersatilityĬhoice of elf trait Keen Senses in place of Skill VersatilityĬhoice of High Elf’s Elf Weapon Training or Cantrip, or the elf trait Keen Senses in place of Skill VersatilityĬhoice of Wood Elf’s Elf Weapon Training, Fleet of Foot, or Mask of the Wild or the elf trait Keen Senses in place of Skill Versatility shield and detect thoughts once per long rest +1 to AC in light armor or unarmored with no shield. Proficient in 1 skill or tool of choice, proficient in light and medium armor. Shape water cantrip, create or destroy water once per long rest Produce flame, burning hands once per long rest Limited communication with beasts and plants. Teleport 15 ft 1/rest.ĭetect Magic or disguise self 1/r. Proficiency with spear, trident, light crossbow, and net.Ĭantrip of choice from chill touch, spare the dying, or thaumaturgy. Seasonally changing personality traits and flaws, 30ft teleportation 1 / rest with seasonal effect Transform to frighten those around you and Deal extra necrotic damage equal to levelĭamage resistance of dragon ancestor typeĪdvantage and resistance against Poison damage Transform to unleash searing light to damage yourself for 1 minute and all around you 1/2 level, and Deal extra radiant damage equal to level Transform to sprout wings for 1 minute and Deal extra radiant damage equal to level
Walk 25, Fly 50 (no medium or heavy armor)
Race/Ancestry options for Dungeons and Dragons 5e from Elemental Evil Player's Companion, Volo's Guide to Monsters, Player's Handbook, Sword Coast Adventurer's Guide, and Mordenkainen's Tome of Foes.